// Pipeline Workflow Engine Alpha · v0.9 [DAMN! 2025]
PLUMBER

Every DCC. One pipeline. One price.

A node-based workflow editor that runs in your browser. Executes Maya, Blender, Houdini, Nuke, and Unreal on your machine.

Your IP stays local Windows · Linux · macOS Founding pricing · 6 months
The pipeline tax

Every studio is paying for the same pipeline. Again. And again.

Pipelines are stitched together with brittle scripts, tribal knowledge, and that one TD who's been there since the beginning. We've spent twenty years getting comfortable with this.

01

It works on my machine

The script depends on Python 3.9, a specific PySide2 build, MAYA_SCRIPT_PATH pointing at the right NAS, and a custom module sitting in one person's home folder. The next workstation has none of those. ImportError. Missing plugins. A "good luck" in Slack.

02

Cloud tools can't see your DCC

The browser-based dashboards are great for tracking. They have no idea what Maya is doing on the artist's machine downstairs.

03

Wikis nobody reads

The naming convention lives on Confluence. The Confluence lives in 2019. The artist learns the convention by getting it wrong.

04

Built four times

Every TD on the team has written the same Maya-to-Houdini exporter. None of them survived the last project. The next one is already on the backlog.

How it works

Build in the browser. Execute on the metal.

One hybrid architecture. The graph lives in the cloud. The work happens on your hardware. The backend never sees your assets, your scenes, or your custom code.

01 / EDITOR Browser Visual node editor. Any OS. No install. // you author here graph schema WebSocket · JSON 02 / ORCHESTRATION Cloud Routes the graph. Never sees your code. // stateless · zero-trust execute calls delegated · streamed 03 / EXECUTION Local agent Lightweight runtime. Auto-discovers your DCCs. // your machine, your IP MAYA · BLENDER · HOUDINI · NUKE · UNREAL // runtimes on your hardware
01 / EDITOR

Browser

Drag nodes, wire them, hit run. Any OS, no install, anywhere you've got a tab open.

02 / ORCHESTRATION

Cloud

The cloud orchestrates the graph but stays stateless. It never sees your assets or your code.

03 / EXECUTION

Local agent

A small native runtime on your workstation. It finds your DCCs and runs them where they already live.

// One pipeline. Five engines. Native each.
Maya
Blender
Houdini
Nuke
Unreal
The standout moment

One graph. Every viewport. Live.

As your workflow runs, every connected DCC viewport populates natively: concurrent, on your hardware, with the actual scene. Not a preview. Not a render. The real thing, in every app at once.

// PLUMBER · WORKFLOW Your graph One run. Every DCC at once. live · concurrent · native MAYA LIVE BLENDER LIVE HOUDINI LIVE NUKE LIVE UNREAL LIVE
Beyond VFX

Born for VFX. Not bound to it.

Plumber's roots are in film and animation. The architecture isn't. Any application with a scripting API can become a Plumber runtime, and we're already moving into adjacent crafts. Vectorworks is next. Yours could be after.

Live today
  • Maya
  • Blender
  • Houdini
  • Nuke
  • Unreal Engine

Production-ready integrations. Native APIs, persistent sessions, full node coverage.

In progress
Vectorworks
AEC · CAD · BIM

Plumber pushes outward: architecture, design, motion, audio. The agent doesn't care whether it's talking to a film tool or a building tool. Same protocol. Same speed.

// more integrations shipping monthly
Build your own

Need a DCC we don't support yet?
Commission us to build it.
Or grab the same SDK we use ourselves and ship it solo.

No internal/external split. The integrations we ship are written with the SDK you'd download. Same APIs. Same docs. Same agent. Once shipped, Plumber Care can keep it current.

Open the SDK →
Performance

Most tools relaunch your 3D app for every step. Plumber keeps it loaded.

Operations that took seconds now take milliseconds. Measured against the per-operation cold-launch baseline of a traditional pipeline script.

Maya
150×
faster per operation

From ~16 seconds to ~100 milliseconds per operation. Validated end-to-end on a real multi-character batch export.

Houdini
200×
faster per operation

Persistent session means the procedural graph stays warm. Iterate on a setup without waiting for the engine.

Blender
16×
faster per operation

Blender starts fast already. Plumber still makes it disappear from the loop. The scene stays loaded between steps.

// Measured against per-operation cold-launch baseline. Your mileage will vary with scene complexity.

Only Plumber does this

Five things nothing else on the market gives you.

01

Cloud editor, local execution

One hybrid system. The graph is in your browser. The work happens on your hardware. There is no product that does both the way we do.

02

Live DCC viewport updates

The workflow runs and your real Maya, Blender, or Houdini viewport populates in front of you. Not a preview. The actual scene.

03

Browser access on any OS

Windows, Linux, macOS. Apple Silicon native. Build pipelines from a tablet if you want. The execution machine doesn't have to be the same machine you authored on.

04

Custom nodes with a DCC bridge

Call execute_blender(), execute_maya(), or execute_houdini() from your own Python. Hot-reload on save. Your code stays on your machine.

05

Your IP never leaves your hardware

The backend orchestrates but never sees your assets, your scenes, or your custom code. Zero IP risk by architecture, not by policy.

What's in the box

Everything a pipeline needs. Nothing you have to bolt on later.

Visual node editor

Smooth bezier connections, color-coded ports by data type, minimap, global search, grouping, and collapsible subgraphs.

Custom Nodes SDK

Write Python nodes that execute locally with hot-reload on save. Bridge functions for every supported DCC.

ShotGrid integration

15 ShotGrid nodes ready to go. Render → publish → update status → notify, all in one graph. More trackers on the roadmap.

Control flow

Conditional and loop nodes for branching logic. Build real automation, not just linear scripts.

Cross-platform

Windows, Linux, macOS. Apple Silicon native. The editor is a browser tab. The agent is a background service.

Pricing

Every DCC. One price. No module upsells.

Founding-member pricing runs for the next six months. Whatever tier you join at, that rate is locked in for as long as you stay.

// Founding access · 6 months only
Lock today's price for the life of your subscription.
Claim founding access →
Trial
Free/ 30 days
All features · 5 runs/day
  • One local agent
  • All DCC integrations
  • Custom Nodes SDK preview
  • No card required
Start trial
Team
$39/ user / mo
Min 3 seats · $55 locked at $39
Everything in Pro, plus
  • Shared agent pool
  • Custom nodes across team
  • Production tracker access
  • Shared workflow library
Start with team
Studio
$59/ user / mo
Min 10 seats · $95 locked at $59
Everything in Team, plus
  • Unlimited agents
  • SSO & audit logs
  • Priority support
Talk to us
Plumber Care

Pipeline stability, on subscription.

Your custom nodes need to survive every Plumber release. Care handles compatibility updates, priority fixes, and a recurring pipeline review, so your internal TD stays on the shots instead of patching infrastructure.

Care S
£200/ mo
Up to 3 custom nodes covered
  • Compatibility updates across Plumber releases
  • Priority bug fix channel
  • Monthly pipeline review (30 min)
Get Care S
Care M
£500/ mo
Up to 8 custom nodes covered
Everything in S, plus
  • 48h response SLA on critical issues
  • Quarterly pipeline audit
  • Direct line to engineering
Get Care M
Care L
£1,200/ mo
Up to 20 custom nodes covered
Everything in M, plus
  • 24h response SLA on critical issues
  • Roadmap input on Plumber core
  • Dedicated Slack channel
Get Care L

// Available to Team and Studio customers · Beyond 20 nodes? Custom coverage on request

Founding members · alpha access

Plumb your pipeline.

Thirty days free. One agent. Every DCC. No card. If it doesn't earn its place in your studio in a week, walk away.